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Pape's Abilities

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Pape's Abilities Empty Pape's Abilities

Post by Mskod1 Fri Dec 14, 2012 5:13 am

Not sure how the power rankings work as in what they do and how many i can assign which rankings. any help would be appreciated. Thank you Smile

Move Name: Light as Air
Spec: Wind
Requirements: Must be a wearing cape
Power Ranking: 2
Description: The Kenshin floats in the middle of the air his cloak somehow catching the wind and allowing him to move at will.

Move Name: Fire finger
Spec: Fire
Requirements: none
Power Ranking: 3
Description: A ball of fire forms ontop of one of the kenshins fingers and with a flick of a wrist he sends it hurtling towards a target. (the more time spent charging the more powerful the fireball)

Move Name: Heated body
Spec: Fire
Requirements: none
Power Ranking: 3
Description: The Kenshins whole body begins to glow a fiery red as an intense heat radiates from him. This heat inflicts burns in close quarters and can act somewhat as a shield to certain blows.


Move Name: Wind enhanced movement
Spec: Wind
Requirements Must be a weapon
Power Ranking: 2
Description: The Kenshin blows on one of his body parts or an object infusing it for a short time with wind enhancing the speed in which it moves.

Move Name: Cape Expansion
Spec: none
Requirements: requires a cape
Power Ranking: 2
Description: The kenshin throws his cape into the air whereby it expands to 20 times the size and flies towards a target covering it in an attempt to trap and hinder sight.

Move Name: Wind Demon
Spec: Wind
Requirements:
Power Ranking: 2
Description: The Kenshin blows between his cupped hands and a small elemental of wind is formed who flies around at the instructions of the kenshin. He deals no physical damage and is essentially ghost like however it can push objects and people to a small degree.

Move Name: Fire trap
Spec: Fire
Requirements: none
Power Ranking: 3
Description: The Kenshin places his hand on the ground releasing fire energy into a trap. This remains inactive till the Kenshin clicks his fingers whereby a tiny explosion is created.

Move name: Flaming hands
Spec: fire
Requirements: none
Power Ranking: 2
Description: The Kenshin with but a thought ignites his hands on fire using them as red hot weapons burning anything in close quarters.

Move Name: Wind blade
Spec: Wind
Requirements: none
Power Ranking: 3
Description: The Kenshin blows a long shape into his hand creating a weapon of his choosing. The weapon does not cut but simplyt deals blunt type damage pushing and breaking bones as the intention.


Last edited by Mskod1 on Fri Dec 14, 2012 4:05 pm; edited 2 times in total (Reason for editing : re leveling)
Mskod1
Mskod1
Kenshin
Kenshin

Tier : Dark Kenshin
Posts : 4
Join date : 2012-12-10

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Pape's Abilities Empty Re: Pape's Abilities

Post by Ulquiorra4 Fri Dec 14, 2012 8:20 am

re-leveled the moves.
plz take out one level 3 or level 4 tech,
Ulquiorra4
Ulquiorra4
General Admin
General Admin

Tier : Zero Star Meister
Posts : 256
Join date : 2012-12-07
Age : 28
Location : Virginia

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Pape's Abilities Empty Re: Pape's Abilities

Post by Mskod1 Fri Dec 14, 2012 4:05 pm

okay i have deleted my lvl 4 move
Mskod1
Mskod1
Kenshin
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Tier : Dark Kenshin
Posts : 4
Join date : 2012-12-10

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Pape's Abilities Empty Re: Pape's Abilities

Post by Ulquiorra4 Fri Dec 14, 2012 5:34 pm

approved.
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Posts : 256
Join date : 2012-12-07
Age : 28
Location : Virginia

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