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Camp Jupiter

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Camp Jupiter Empty Camp Jupiter

Post by BastoftheBlackRose Fri Jan 04, 2013 7:02 pm

Camp Entrance
The entrance to Camp Jupiter.

  • Caldecott Tunnel
    This tunnel lies between two tunnels of a highway in San Francisco. It is easily hidden from humans by The Mist, but demigods can spot it easily. There are usually two guards standing in front of the metal door to make sure only those welcome get in. The tunnel leads directly into camp.
  • Little Tiber
    This river you must cross before entering Camp Jupiter. It runs along the border of camp and stops as a lake. Any mark from the Greek will be washed away in this river, such as the Mark of Achilles. Think wisely before you enter this river, for you may regret it later.
  • Decumanian Gate
    The narrow gate on the side of the encampment that faces the river. It leads to the inside of the fortress and is usually closed -- for obvious reasons.


Via Principalis
The road that runs between the sections for the baths, barracks, and other buildings near the Little Tiber. The road is usually not empty, filled with campers milling about or rushing to and fro from building to building.


Principia
The headquarters of Camp Jupiter. An awe-inspiring building two-stories high made from gleaming and immaculate white marble with a portico and columns that add to the majestic and imposing qualities of the building. A deep violet banner with the golden letters "SPQR" is hung over the doorway.


Bath House
An indoor bath house in the style of the bath houses from Ancient Rome (but much more sanitary). They often say that you haven't lived until you've had a Roman bath.

  • Haunted Bath House
    Due to the coming holiday, the Camp decided to have a haunted bath house. The baths are filled with strange liquids, with who knows what in them. Some of the baths glow green, and others are a mix of other types of goo. The lights have been dimmed so most people can only see a few feet in front of them, if that. You are to walk through alone or in small groups, and be prepared for the scare of your life. Nobody ever said you were getting out.



Cohorts
The Cohorts are like the cabins in Camp Jupiter. There are five in all are you are organized into a Cohort once you are accepted by both the Praetor(s) and the Legacy. Each Cohort has a stereotype to them, but this stereotype doesn't always hold true for every member of said Cohort. These buildings are like meeting/common rooms for the members of that Cohort.

  • First Cohort
    The First Cohort is considered the "pride" of Camp Jupiter. The members of the first Cohort are considered elite among the camp, however, this is just a stereotype and doesn't always hold true.
  • Second Cohort
    Like the First Cohort, the second is considered to be made up of the more "elite" campers in Camp Jupiter. It is one of the large Cohorts as well as one of the harshest and most competitive.
  • Third Cohort
    As you can guess, the large the number of the Cohort, the lower their social/stereotypical status among Camp. The Third Cohort isn't the least disliked or elite, but they aren't up with the First or Second either. They lie in the middle, but are often grouped in the lower standards.
  • Fourth Cohort
    The Fourth Cohort is often grouped with the Third. In the middle. They aren't considered very high up as far as talent goes are often considered lower on the scale. However, they are still generally high and mighty. They'll often be the one poking fun at the Fifth Cohort, even though they aren't much better in the eyes of the other campers.
  • Fifth Cohort
    The Fifth Cohort is considered unlucky. The lowest of the low. Their enthusiasm is also rather low. But really, would you be excited if you were ruthlessly mocked by your fellow campers? There are many rumors circling around about the Fifth Cohort. That they bring bad luck to most situations is the most common.


Barracks
The residence building of camp. Campers are rarely inside the Barracks unless they're sleeping, retrieving their things, or getting their weapons. When presenting newcomers, the cohorts will gather in front of their barrack buildings for the ceremony where cohorts are decided upon.

  • First Cohort Barracks
    The barracks of the first cohort. This building isn't particularly different from the others, but it seems to be just a fraction amount stronger and sturdier as well as maybe a little more tidy than some of the other barrack buildings. Fitting for one of the more esteemed cohorts of camp.
  • Second Cohort Barracks
    The barrack building of the second cohort. This building is also not very very different from the others, though like the barracks of the first cohort, the building can be considered a little better groomed than the barracks of another cohort and slightly more intimidating if you know the people who inhabit it.
  • Third Cohort Barracks
    The barracks of the third cohort. Being the cohort of the number that as in the middle or the others, the third cohort is considered the more average cohort and the building reflects it. Neither strong and neat as a pin nor somewhat shaky and less well taken care of. This building is basic and mediocre.
  • Fourth Cohort Barracks
    The barracks of the fourth cohort. Because the fourth cohort is generally considered a little little skilled than the other cohorts but not quite on the same level as the fifth cohort, their building is more like the third cohort's barracks than the fifth's. It doesn't stand out among the other buildings and doesn't seem particularly neat or sturdy.
  • Fifth Cohort Barracks
    The barrack building of the fifth cohort, the most ridiculed cohort. You can imagine the enthusiasm of someone who is placed or find themselves in the fifth cohort, and that enthusiasm is displayed in the state of their building. While generally having the same structure as the other buildings, this buildings is a little less well cared for and a bit more derelict looking than the others.


Via Praetoria
A road like the Via Principalis but much longer, extending from Certain Death to all the way to Temple Hill and New Rome. Rows of shops line the Via Praetoria and it's quite a nice stroll from Certain Death to New Rome.

  • Praetorian Gate
    A broad gateway that stands between the camp and the road that leads to the city.



Field of Mars
The Field of Mars is a battle field as well as where the War Games are played once a month. The ground is scorched and there is no grass that grows in this area. It looks as though it was the site of an actual war, which is a rather accurate statement since the campers take their War Games very seriously.

Temple Hill
Here lies Temple Hill. This is a sacred area of Camp Jupiter. Sitting atop this hill are four temples dedicated to four of the Roman Gods. Campers may go here to pay respects to their godly parent, but don't goof off. These are considered sacred ground.

  • Jupiter Optimus Maximus
    Jupiter Optimus Maximus is the largest of the temples and is dedicated to the camp's name sake, the god Jupiter. Jupiter is considered the King of the Roman gods and is the Roman equivalent of Zeus. The temple is tall and made of polished marble. There is a large, golden statue of Jupiter in the Temple and this is also where the Camp's Aurgur spends his time sacrificing and praying to the gods for prophecies and luck.
  • Mars Ultor
    Mars Ultor is a temple made to honor Mars, the Roman god of war. Mars is honored and praised among Romans, which is why there is a temple to honor him. Mars Ultor is a red and bronze building and is the second largest of the four that sit atop Temple Hill. Like Jupiter Optimus Maximus, Mars Ultor is a sacred place and should be treated as such.
  • Bellona
    Bellona is the Roman goddess of war and battle. Her temple is the third largest and is made entirely of bronze. It shimmers and glows in the light and has an architecture similar to Jupiter Optimus Maximus, only not as "Optimus" and "Maximus". It's much smaller than Mars Ultor, but is still a rather large building.
  • Pluto
    Pluto, the Roman god of death and all things below the earth and wealth. This alter is the smallest of the four. It can easily be considered a shack. The building is dark and appears to be made of Obsidian. While it is a sacred temple like the others, this temple remains generally empty compared to the others.



Pomerian Line
The Pomerian Line is the entrance into New Rome. Before being allowed to cross the Pomerian Line, one must pass the statue that guards New Rome and its inhabitants. Terminus and his young volunteer, Julia. The two are like airport security. They check ID's, remove all weapons and hurtful objects, even including oversized bottles of sunscreen.

  • New Rome
    New Rome is a place where grown demigods can go to college, start a family, buy groceries and have their own life away from the threat of monsters. Only demigods or children of demigods are allowed in New Rome. New Rome is also where the official meetings of the legion and other associations are held.
  • Senate House
    Senate meetings are held in the Senate House, which is generally explanatory. The building is generally small, compared to the others in New Rome that is.
  • The Forum
    The Forum are what remains of past government buildings. Tall, polished marble blocks stand in a row and are actual pieces of the old, decrepit buildings. This is a shrine of sorts to remember Rome's past.
  • Circus Maximus
    Circus Maximus is a large arena for viewing fights and dueling as well as training grounds for the inhabitants of New Rome. There are weapons available inside the arena, but they may not be taken out. On days of public fights, Circus Maximus is closed for training.
  • Coliseum
    The Coliseum is a very large building. It has the same architecture as the other buildings and the same as it was in ancient Rome. The Coliseum is where meetings to discuss quests and legion business meetings are held.
  • The Aqueduct
    The Aqueduct starts out in New Rome and runs into Berkeley Hills. The Aqueduct is a canal and water route system that gives water to New Rome and its inhabitants.


The Lake
The Lake is where the water from the Little Tiber runs in. It is warm most of the year, due to the temperatures, and is open for swimming. Though at the Roman camp, demigods would rather train that swim and "goof off". Part of the Lake goes into New Rome, but the other is located in Camp Jupiter.

Berkeley Hills
These hills are located to the north side of the camp and act as a border of sorts.

Oakland Hills
These hills are opposite of the Berkeley Hills and are located on the south side of the camp. They also act as a border.

Camp Jupiter 8777934
BastoftheBlackRose
BastoftheBlackRose
Witch
Witch

Tier : Witch in Training
Posts : 251
Join date : 2012-12-23
Age : 32
Location : Huntingdon, TN

Character sheet
Name:: Aria Lunamaria
Gender:: Female
Rank:: Witch in Training

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